Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Shutterstock / Milton Buzon
Background information

How Sony revolutionised the console market with the PlayStation

Kevin Hofer
2/12/2024
Translation: Jessica Johnson-Ferguson

30 years ago, on the third of December 1994, the Sony PlayStation was unleashed and on a mission to shake up the video game console market. Time to take a look at the history of this revolutionary console and the impact it has had to this day.

Kutaragi believed that CD-ROMs, popularised by Sony, were superior for gaming to the cartridges that prevailed at the time. He suggested to management at Nintendo that they develop a CD-ROM drive for the SNES; an add-on that enabled you to play CDs.

This is roughly how a Blender artist pictures the add-on today.

However, the people in charge at Nintendo didn’t like the idea of giving up their cartridges, so they only let Kutaragi develop the drive because he was so insistent. The project, later called SNES-CD, was therefore on shaky ground right from the start.

The failed deal

The product was ready and showcased at CES 1991. However, shortly after, Nintendo withdrew from the contract. The reason was likely licensing concerns on Nintendo’s side. It remains unclear why Sony didn’t take legal action over this breach of contract. One thing is certain, though: Kutaragi pulled out all the stops to ensure Sony would continue to pursue the project on its own.

Instead, Kutaragi changes the narrative around and purposely makes it into something much bigger. He accuses Nintendo of violating the honour of Sony management with its breach of contract. In the end, the decision-makers finally gave in, even though they were still sceptical about the gaming business, and Kutaragi was given the green light to develop the PlayStation.

The original idea: still PlayStation’s killer feature

When the PlayStation was launched in October 1993, it was nothing less than a technological revolution. For example, the graphics weren’t dramatically different between the NES and the SNES.

But if you compare the graphics of the PlayStation to the SNES, the difference is huge. This leap was possible thanks to the CD-ROM as a data carrier and the architecture of the console.

Put simply, the PlayStation’s design allowed for better and easier programming than other consoles of the time.

But the CD-ROM probably played an even bigger part in the success of the PlayStation. With up to 650 megabytes, a PlayStation disk had over 15 times more memory than a Nintendo 64 cartridge. This high capacity enabled developers to implement huge 3D worlds, CGI cutscenes, CD-quality audio, detailed textures and complex game mechanics. Things that simply weren’t possible with cartridges.

Another advantage of the CD-ROM over cartridges was that they were significantly cheaper and faster to produce. This greatly increased people’s incentive to develop games and try something out of the ordinary. It was one of the reasons why all those experimental games came out at the time and also explains PlayStation’s huge library of almost 8,000 games – including a number of exclusive franchises.

Sony still building on the PlayStation’s success

With his idea and ambition, Kutaragi landed a hit that still resonates in the gaming industry today. Over 100 million units of the PlayStation 1 were sold. It’s competitors, the Sega Saturn and N64, managed to shift just under 10 and just over 30 million units respectively.

A few years later, Sony stepped it up a notch and launched the best-selling home game console to date: the PlayStation 2. Today, Sony’s still the market leader alongside Nintendo. Former competitor Sega has withdrawn from the console business, and Microsoft has become virtually insignificant with its Xbox.

Interestingly, there haven’t been any revolutions since the PlayStation 2. Sure, consoles have become increasingly powerful, but they’ve remained unchanged at their core. After years of hardship, rival Nintendo has fought its way back to the top with revolutionary ideas including the Wii motion control system and the Switch hybrid console. Perhaps Sony needs a new revolution instead of mere evolution for the next console generation.

Header image: Shutterstock / Milton Buzon

34 people like this article


User Avatar
User Avatar

From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    Why the DS is the most successful handheld of all time

    by Cassie Mammone

  • Background information

    It’s been 25 years since the Dreamcast came out in Europe

    by Kevin Hofer

  • Background information

    E3 is dead, but these 20 mythical moments will live forever in our memories

    by Domagoj Belancic