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Doom: The Dark Ages preview – tanky toughness instead of flying acrobatics

Philipp Rüegg
31/3/2025
Translation: Patrik Stainbrook

In Doom: The Dark Ages, player character Doom Slayer is closer to the tank made flesh from the good old days. I used him to plough my way through hordes of demons at a preview event.

Even though killing demons is the Slayer’s favourite hobby, he doesn’t seem to do it entirely by choice. He’s forced to do so by a mysterious machine. However, his overseers are beginning to question whether the macguffin has enough energy to keep the Slayer in bondage much longer.

The fact that Doom now has a story with voiced characters definitely takes some getting used to. But the little I’ve seen of it so far has kept me entertained all the way. I’ve already become enraptured by the demon boss and his crazy face. His flesh armour reminds me of Dracula from Francis Ford Coppola’s film of the same name.

The shield’s charge attack ensures the Doom Slayer remains agile. I can quickly cover greater distances and reposition myself on the battlefield. This is crucial, just as in previous games. After all, the Doom Slayer is the ultimate killing machine, but the hordes of hell will still bring me to my knees if I’m not careful.

The thing doubles as a chainsaw too. If I hold down the corresponding button, its blade starts to rotate. Quickly hurling the shield at larger opponents, it embeds itself and temporarily stuns them.

A different type of demon evades normal attacks, but is sensitive to charges. On the other hand, I can only counter bigger demons at the right moment – either when they jump at me or hurl green projectiles around. In the heat of the moment, I often got confused about which button to press and for how long. I played with a mouse and keyboard, by the way. Some colleagues who played with a controller found things easier, it might make the controls more accessible.

The weapons are as powerful as the Doom Slayer himself. He stomps around louder than my children when they get up at six o’clock on the weekend. And when the Slayer jumps down from height, the earth trembles on impact. Hell yeah!

Firearms, the shield and melee weapons can be upgraded via skill trees to unleash even more destruction. The three currencies required to do this can be found throughout levels.

There are even little puzzles. At one point, I activate switches with my chainsaw blade or use the blade as a rope to reach a higher point. The Doom Slayer can even dive into water. Optional side tasks don’t slow down the flow of the game. On the contrary, they’re a welcome distraction from the otherwise constant run-and-gun.

It slays, as the cool kids say

After three uninterrupted hours of Doom: The Dark Ages, I have to take a breather. That was pretty intense. id Software’s vision for the latest instalment takes one step back and two steps forward. The acrobatic interludes in Doom Eternal clearly weren’t everyone’s cup of tea, so the prequel returns to old strengths.

The Doom Slayer is a primal force that stomps unstoppably through levels. You can hear and feel that. Any doubts that he might be hiding behind his new shield are evaporated by the first group of demons he sees, which quickly turn into a bloody pulp. New melee weapons are also a perfect addition to the countless firearms.

It takes some getting used to, but the story fits seamlessly into the gameplay. It’s suitably over-the-top, with dazzling characters and the mute, ultimate killing machine known as the Doom Slayer right in the middle.

Adding open areas as well as the dragon and combat robot is also welcome. My only concern is that the controls might be a bit too complex with all the different attacks, blocks, etc. But that’ll be revealed in the final version, which I’ll be testing in just under two months.

Doom: The Dark Ages will be released on 13 May for PC, Xbox Series X/S and PS5.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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