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A new NES game in 2025? A conversation with the makers of Angry Video Game Nerd 8-bit

Philipp Rüegg
2/4/2025
Translation: Katherine Martin

Angry Video Game Nerd 8-bit is a brand-new game for an over 40-year-old Nintendo console. Game designer Elie Platt explains why he made it, and the challenges that arose along the way.

So how are games developed for retro consoles with cartridges in this day and age? And why would a developer choose to take on a project with these constraints? Game designer Elie Platt from Mega Cat Studios explains.

What’s the game about?
It’s an NES game, but we wanted to do a little more story. The meta is that the Angry Video Game Nerd is pulled into these old games. It follows the parody throughout his career of games he’s had trouble with, but now he’s fighting from within the system.

The limits of the NES system affect the colour palette too.
Yeah. That’s why, in old games, you often see that a character’s chin turns a different colour from the rest of their head as their head bobs down. It’s because it’s overlapping into that next colour area. Now, we have modern tools where we can visualise all this, but in the past, they were doing all this in assembly. They didn’t have a visual-level editor necessarily.

Do you still need to use assembly?
No, you don’t need to use assembly, but it’s always gonna be your strongest memory management. These days, we do have C compilers and things. These really streamline the process and make something that’d usually take months take half the time.

So do you not use a specific engine?
No, we pre-plan the levels using a combination of various tools. There are tile-counting tools. And there’s an engine – not really a game engine for the NES – that can export files in a way that they can be moved over for the C compiler. It can be used to make almost anything out of a rigid NES format as long as you obey the file formats.

It sounds like programming for the NES today is totally different to how it was back in the day?
Most of the time, yeah. Today, we can emulate the NES, which shows up 99 per cent of the bugs. We do the actual hardware testing at the very end and clean up loose ends that the emulator handles differently.

It’s interesting to think about what we can do within a set of restrictions.
Young people in the office found the game too difficult, but the older generation thought it was too easy.

In the last level, there’s a glitch creature in there. I started purposefully making the background wrong in places so that it looks like the cartridge is glitching out. As you’re going through the level, it breaks apart more and more. By the end, you’re just walking across a flat ground that you can’t even really see. The entire background is completely glitched and shattered.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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